Book report :: How to Raise Successful People: Simple Lessons for Radical Results

It’s a good read but I lost interest towards the end but that happens in a lot of books. Most are always a chapter or two, too long.

I also felt by the 3/4 mark I had gotten the gist and was more interested in putting some of it in action.

The gist is try to raise nice kids who are independent. Worthy goal but look around and most kids miss the mark. Mine included but there was some good advice for how to fix it.

Singapore is a weird place for this since one would think given the safety of the country that this would be a perfect place to raise independent kids but yet the country and the system tends to coddle kids way too much.

Small story. I had to go to the public primary school and argue a bit to allow my 6 year old, primary one daughter, to go home on public transit alone. So many kids are picked up by parents, helpers or put on expensive private buses that they seem to find allowing a kid to go home by herself to be a strange concept. I get the whole safety thing but this is Singapore and kids should know how to get themselves home. It is funny to me when my kids argue with a fellow student over tuition or test scores but yet these same kids can’t tell you how to use the public transit system to get to their own home. My kids don’t have smart phones either so they know how to from reading the maps and figuring it out.

My point is that this is a country that we can take advantage of to build more independent kids.

I learned a lot from the book and I have more work to do at home.

If anyone wants a refreshing take on it then this book is for you.

(LINK) Principles of Shaping | SHAPE UP

Been reading the Basecamp SHAPE UP site in bits and pieces.

I love this section:

Wireframes are too concrete

When design leaders go straight to wireframes or high-fidelity mockups, they define too much detail too early. This leaves designers no room for creativity. One friend put it this way:

I’ll give a wireframe to my designer, and then I’m saying to her: “I know you’re looking at this, but that’s not what I want you to design. I want you to re-think it!” It’s hard to do that when you’re giving them this concrete thing.

Over-specifying the design also leads to estimation errors. Counterintuitive as it may seem, the more specific the work is, the harder it can be to estimate. That’s because making the interface just so can require solving hidden complexities and implementation details that weren’t visible in the mockup. When the scope isn’t variable, the team can’t reconsider a design decision that is turning out to cost more than it’s worth.